#region Namespaces
using System;
#endregion
namespace ScriptCode {
/// <summary>
/// Drawing scripts are used for drawing a visual object.
///
/// This script can be used in several ways:
/// (1) It can be used on a chart by clicking the chart in order to set the drawing's anchor points.
/// (2) It can be used from another script by having that script set the drawing's anchor points.
/// </summary>
public partial class MyDrawing : DrawingScriptBase // NEVER CHANGE THE CLASS NAME
{
#region Variables
#endregion
#region OnInitialize
/// <summary>
/// This function is called when a new drawing instance is created.
/// </summary>
/// --------------------------------------------------------------------------------------------------
/// THIS FUNCTION MUST ACCEPT THE SYMBOL INDEX PARAMETER AND SHOULD NOT ACCEPT ANY OTHER PARAMETERS.
/// --------------------------------------------------------------------------------------------------
/// <param name="symbolIndex" type="Symbol" default="">The underlying symbol index for the drawing.</param>
public void OnInitialize(int symbolIndex) {
// Initialize the drawing for the symbol to accept 3 anchor points.
DrawingInitialize(symbolIndex, 3);
// Set the icon for the drawing tool.
DrawingSetIcon("Risk Reward");
}
#endregion
#region OnChartSetup
/// <summary>
/// This function is used for setting up the drawing on the chart and registering its pens (see the DrawingRegisterPen function).
/// </summary>
public override void OnChartSetup() {
// Register the pen with which to draw the risk ruler.
DrawingRegisterPen("Risk Pen", new int[] {
255, 150, 150, 255
}, C_DashStyle.SOLID, 2);
// Register the pen with which to draw the entry ruler.
DrawingRegisterPen("Entry Pen", new int[] {
22 ,81, 238, 255
}, C_DashStyle.SOLID, 2);
// Register the pen with which to draw the reward ruler.
DrawingRegisterPen("Reward Pen", new int[] {
150, 255, 150, 255
}, C_DashStyle.SOLID, 2);
}
#endregion
#region OnDraw
/// <summary>
/// This function is used to draw the drawing by setting all of its anchor points, lines and labels on a virtual canvas.
/// The canvas x-axis values are the date and time of the underlying symbol bars and its y-axis values are the symbol prices.
///
/// The location of the drawing on the canvas is specified by the drawing anchor points, which can either be specified by
/// clicking on a chart or from another script (see the Drawing functions).
/// </summary>
public override void OnDraw() {
// Get the number of decimals for the symbol.
int symbolDecimals = SymbolDecimals();
// Get the X value of anchor point 0.
int x1 = DrawingAnchorPointBarShift(0);
// Get the Y value of anchor point 0.
double y1 = Math.Round(DrawingAnchorPointValue(0), symbolDecimals);
// Get the X value of anchor point 1.
int x2 = DrawingAnchorPointBarShift(1);
// Get the Y value of anchor point 1.
double y2 =Math.Round(DrawingAnchorPointValue(1), symbolDecimals);
// Get the X value of anchor point 2.
int x3 = DrawingAnchorPointBarShift(2);
// Get the Y value of anchor point 2.
double y3 =Math.Round(DrawingAnchorPointValue(2), symbolDecimals);
// Check whether their are two anchor points available (one drawn and one currently being drawn).
if (y1 == y3) {
// Calculate the risk price difference.
double riskPriceDifference = Math.Round(Math.Abs(y2 - y1), symbolDecimals);
// Calculate the risk in ticks.
double riskTicks = Math.Round(riskPriceDifference / SymbolTickSize(), 0);
// Calculate the risk change.
double riskChange = Math.Round(100 * Math.Abs(y2 - y1) / Math.Min(y1, y2), 1);
// Draw the risk line.
DrawingSetLine("Risk Pen", x1, y1, "Stop", x2, y1, "Ticks: " + riskTicks + " | Change: " + riskChange + "%");
// Draw the entry line.
DrawingSetLine("Entry Pen", x1, y2, "Entry", x2, y2, "");
}
else {
// Calculate the risk price difference.
double riskPriceDifference = Math.Round(Math.Abs(y2 - y1), symbolDecimals);
// Calculate the risk in ticks.
double riskTicks = Math.Round(riskPriceDifference / SymbolTickSize(), 0);
// Calculate the risk change.
double riskChange = Math.Round(100 * Math.Abs(y2 - y1) / Math.Min(y1, y2), 1);
// Calculate the reward price difference.
double rewardPriceDifference = Math.Round(Math.Abs(y3 - y2), symbolDecimals);
// Calculate the reward in ticks.
double rewardTicks = Math.Round(rewardPriceDifference / SymbolTickSize(), 0);
// Calculate the reward change.
double rewardChange = Math.Round(100 * Math.Abs(y3 - y2) / Math.Min(y2, y3), 1);
// Draw the risk line.
DrawingSetLine("Risk Pen", x1, y1, "Stop", x3, y1, "Ticks: " + riskTicks + " | Change: " + riskChange + "%");
// Draw the entry line.
DrawingSetLine("Entry Pen", x1, y2, "Entry", x3, y2, "");
// Draw the risk line.
DrawingSetLine("Reward Pen", x1, y3, "Target", x3, y3, "Ticks: " + rewardTicks + " | Change: " + rewardChange + "%");
}
}
#endregion
}
}